WebThere is Handles.CubeHandleCap() which can be used to draw cubes like Gizmos.DrawCube() does, but the Gizmos method allows you to stretch and squash the cube, while Handles.CubeHandleCap() can't. Handles has a few more methods that Gizmos doesn't have. For example there's Handles.DrawSolidRectangleWithOutline() … WebOct 10, 2024 · void OnSceneGUI() { // generate an ID for the clickable part of your gizmo // in my case I used -10 then decremented for each additional handle // IIRC positive numbers cause problems int controlId = -10; float distFromMouse = HandleUtility.DistanceToRectangle(worldPositionOfYourHandle, Quaternion.identity, …
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WebCube Handle Cap in the Scene View. Add the following script to your Assets folder as CubeExample.cs and add the CubeExample component to an object in the scene. using … WebHandles.CubeHandleCap 绘制cube. Handles.DrawLine 绘制线条. Handles.ArrowHandleCap 绘制箭头. 编辑器帮助类:Help. Help.BrowseURL 浏览指定的额URL. Help.ShowHelpPage 展示帮助页面. 编辑器inspected可以编辑器类:CustomEditor. 编辑器应用类:EditorApplication. EditorApplication.OpenScene 打开场景 only tj
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WebC# (CSharp) UnityEditor Handles.ConeHandleCap - 1 examples found. These are the top rated real world C# (CSharp) examples of UnityEditor.Handles.ConeHandleCap extracted from open source projects. You can rate examples to help us … WebCubeHandleCap(Int32, Vector3, Quaternion, Single, EventType) Declaration public static void CubeHandleCap(int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType) only tissue that can contract or shorten